Inter-club tournaments are where squash communities connect. Players from different clubs compete, rivalries form, and the local squash scene grows beyond individual club walls.
Running one takes more coordination than a regular club event — multiple clubs, more players, potentially multiple venues. Here's how to make it work.
Why Inter-Club Events Matter
For Players
- Compete against new opponents
- Test skills outside the club bubble
- Build connections across the local squash community
For Clubs
- Strengthen relationships with nearby clubs
- Attract players who might consider membership
- Raise your club's profile in the region
For the Sport
- Grow the competitive scene
- Create pathways from club to regional to national
- Build a sense of community beyond individual clubs
Formats
Team Match
Clubs enter teams. Each team has 3-5 players. Team with most individual match wins takes the event.
Club A vs Club B
Match 1: A1 vs B1 (each club's strongest player)
Match 2: A2 vs B2
Match 3: A3 vs B3
Match 4: A4 vs B4
Match 5: A5 vs B5
Team with 3+ wins takes the tie.
Best for: Building club identity, team camaraderie
Individual Tournament
Players enter individually. Standard elimination or round-robin format. Players from all clubs mixed in the draw.
Best for: Large fields, finding the best individual players
Graded Divisions
Multiple divisions by skill level. Clubs enter players into appropriate grades.
A Grade: Top players from each club
B Grade: Strong club players
C Grade: Developing players
Best for: Inclusive competition where all levels play meaningful matches
League Format
Clubs play each other over a season (e.g., 6-10 weeks). Each fixture is a team match. Final standings determine the winner.
Best for: Ongoing competition, building rivalries
Planning Timeline
8-12 Weeks Before
- Agree date, venue, and format with participating clubs
- Set entry fee (per player or per team)
- Create registration process
- Book courts (host venue or multiple clubs)
- Assign an organiser from each club as point of contact
4-6 Weeks Before
- Open registration
- Communicate format, rules, and deadlines
- Confirm catering/refreshments plan
- Arrange trophies or prizes
1-2 Weeks Before
- Close entries
- Create draws and schedule
- Share draw with all clubs
- Confirm volunteer roles (scorers, referees, hospitality)
Event Day
- Set up venue (welcome desk, scoring stations, results board)
- Brief volunteers
- Run matches according to schedule
- Capture results and photos
- Present awards
After
- Publish final results
- Share photos and highlights
- Thank participating clubs
- Debrief: what worked, what to improve
Coordination Across Clubs
Single Organiser
One person (or club) owns the event. Other clubs provide players and support.
Pros: Clear accountability, fewer coordination issues Cons: Burden falls on one person
Rotating Host
Each year/edition, a different club hosts.
Pros: Shared load, variety of venues Cons: Inconsistent quality, knowledge loss between editions
Shared Committee
Representatives from each club form an organising committee.
Pros: Buy-in from all clubs, distributed work Cons: More meetings, slower decisions
For first events, single organiser with a rotating host future is usually easiest.
Venue Considerations
Single Venue
All matches at one location.
Pros: Easier to manage, atmosphere, spectators in one place Cons: Limited courts, may require long day
Multiple Venues
Matches split across clubs, simultaneous or staggered.
Pros: More courts available, spreads hosting Cons: Coordination complexity, split atmosphere
Single venue is better for finals and showcase events. Multi-venue works for league-style fixtures.
Seeding and Team Composition
Individual Events
Seed based on ratings or rankings. If clubs use different systems, agree on a method:
- Use one club's ratings as baseline
- Seed by committee (each club nominates their player order)
- Unseed and random draw (fairest but chaotic)
Team Events
Each club orders their players 1 to 5 (strongest to weakest). Player 1 plays Player 1, and so on.
Enforcement: Some events require ratings to prevent "sandbagging" (hiding a strong player at a lower position).
Rules and Disputes
Agree these upfront:
| Decision | Options |
|---|---|
| Match format | Best of 3 or best of 5 |
| Scoring | PAR 11 or 15 |
| Late arrival | 10 min grace, then walkover |
| Referee | Self-ref, or designated ref for finals |
| Disputes | Tournament director decides, final call |
Document in a "rules sheet" shared with all participants.
Scoring and Results
Manual
Paper score sheets collected by organisers. Results entered into spreadsheet. Published after the event.
Works for: Small events, low-tech environments Problems: Slow, error-prone, no live visibility
Platform-Based
Use a tournament platform with live scoring. Spectators follow remotely. Results feed into standings automatically.
Works for: Any size, especially multi-court events Benefits: Live visibility, less manual work, integrated ratings
Budget
Typical costs:
| Item | Estimate |
|---|---|
| Court hire (if not host club) | $100-300 |
| Balls | $30-50 |
| Trophies/prizes | $50-200 |
| Refreshments | $50-150 |
| Platform/admin fees | Varies |
| Total | $250-700+ |
Cover with entry fees. Typical: $15-30 per player, or $50-100 per team.
Surplus can fund future events or contribute to junior programs.
Making It Social
Competition is the core, but social elements make people come back.
- Shared meals: Lunch between rounds, dinner after finals
- Presentations: Short ceremony for winners, best match, sportsmanship
- Photos: Capture team shots, action, presentations — share afterward
- Drinks: Post-event gathering at host club bar
An inter-club event that's only matches is forgettable. Add the social layer.
Growing the Event
Year 1
2-3 clubs, simple format (team match or individual), single venue.
Year 2
Add more clubs, introduce graded divisions, better promotion.
Year 3+
Establish as annual fixture, create trophy with history, consider regional expansion.
Consistency matters. Same weekend each year, same format, building tradition.
Checklist
8-12 weeks before:
- Clubs confirmed
- Date and venue set
- Format agreed
- Entry fee set
4-6 weeks before:
- Registration open
- Rules documented and shared
- Prizes arranged
- Volunteers recruited
1-2 weeks before:
- Entries closed
- Draws created
- Schedule published
- Volunteers briefed
Event day:
- Venue set up
- Matches run on time
- Results captured
- Awards presented
After:
- Results published
- Photos shared
- Thank-yous sent
- Debrief completed
Frequently Asked Questions
How many clubs do you need for an inter-club squash tournament?
Two clubs is the minimum for a team match. Three or more makes a proper event with group stages or a round-robin. For your first inter-club tournament, start with 2-3 clubs to keep logistics simple, then expand in future editions.
What's the best format for an inter-club squash event?
Team matches (3-5 players per club, matched by ranking) work best for building club identity and rivalries. Graded divisions (A, B, C grade) are better when you want inclusive competition across all skill levels. For a first event, a simple team match format is easiest to organise.
How much does it cost to run an inter-club tournament?
A typical inter-club event costs $250-700 for court hire, balls, prizes, and refreshments. Cover costs with entry fees of $15-30 per player or $50-100 per team. Many clubs break even or generate a small surplus for future events.
How do you seed players from different clubs fairly?
If clubs use different rating systems, agree on one method: use a common platform's ratings, have each club nominate their player order (strongest to weakest), or seed by committee. For team events, each club orders players 1 to 5 and matching positions play each other.
Should we use a single venue or split across multiple clubs?
Single venue is better for atmosphere, spectator experience, and logistics — especially for finals and showcase events. Multiple venues work for league-format fixtures spread over weeks. For a first event, a single host venue keeps things manageable.
Bottom Line
Inter-club events grow the game beyond your own walls. They're more work to organise, but the payoff — new rivalries, community connection, raised profiles — is worth it.
Start small with 2-3 clubs. Get the format right. Build from there.
PlayMetric handles draws, live scoring, and results across multiple clubs — whether you're running a single event or an ongoing league.
Related Reading
- How to Run a Squash Tournament
- How to Create a Squash Draw
- How to Grow Your Squash Club
- Online Tournament Registration
Questions about inter-club events? Email playmetric.co@gmail.com